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Badge Matrix

Membership Award
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Membership Award - 1
Find out about the Cub Pack:
  • Get to know the other members and leaders in your Six and Pack.
  • Find out about the ceremonies and traditions in your Pack.
  • Find out about the activities that your Pack does.
Meeting: My Promise (12/09/13)
Membership Award - 2
Find out about joining your Pack:
  • Learn and understand the Cub Scout Promise and Law. Find out what the rules are in our Pack.
  • Learn and understand the Cub Scout Motto, Sign, Salute and Handshake.
  • Find out what to do at your Investiture.
  • Find out the meanings of the badges you will receive.
  • Show that you know about the family of Scouts, worldwide  Scouting and the history of Scouting.

Membership Award - 3
Become a Cub Scout by making the Promise.
     
Our Adventure Challenge Back to badge list  
Our Adventure Challenge - 1
Take part in two different adventurous activities. At least one of them should be new to you.
Our Adventure Challenge - 2
Take part in six other outdoor activities. At least two of them should be new to you. District Activity: Arboretum Day
District Activity: Boating Day
District Activity: Boot & Compass
District Activity: Monopoly Hunt
District Activity: Sixer and Seconder Camp
District Activity: Sports Day
District Activity: Treasure Hunt
Our Adventure Challenge - 3
Go on a hike or follow a trail. Try to walk for about 1-2 hours. District Activity: Boot & Compass
District Activity: Monopoly Hunt
District Activity: Sixer and Seconder Camp
Our Adventure Challenge - 4
Prepare for your activities and hikes. Find out what you need to wear and bring, and pack your own bag. You will need to know what you have with you, and remember everything you need. District Activity: Sixer and Seconder Camp
     
Our Outdoors Challenge
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Our Outdoors Challenge - 2
While you’re away, work with other Cubs to do all of these tasks:
  • help to pitch and strike your tent
  • show that you know how to look after yourself and be safe at camp
  • show that you know how to keep your tent and kit safe, tidy and secure
  • cook a meal with your Six
  • build a shelter big enough for two Cubs
  • using bamboos canes, rubber bands or simple lashings complete a simple pioneering project or make a camp gadget
  • learn and follow the Countryside Code
  • show you know what things you need to do to look after your campsite, and that you can put them into practise
  • show that you know how to treat mild burns, scalds, cuts or grazes and make a call to the emergency services.
District Activity: Sixer and Seconder Camp (pitch and strike a tent, look after yourself, keep tent safe, cook a meal, look after campsite)
Our Outdoors Challenge - 3
While you’re away, do at least two of these tasks as well:
  • take part in a wide game
  • take part in a campfire sing-along or other entertainment
  • cook a backwoods meal
  • build a bivouac and sleep in it
  • care for your personal equipment while at camp
  • using knots that you’ve learned, make a simple camp gadget, like a flagpole.
District Activity: Sixer and Seconder Camp (wide game, campfire song, equipment care)
     
Our Skills Challenge
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Our Skills Challenge - 1
Try two new sports or physical activities at least once. District Activity: Boot & Compass
District Activity: Football Tournament
District Activity: Sports Day
District Activity: Swimming Gala
Our Skills Challenge - 2
Take part in three activities to help you be healthy.
Our Skills Challenge - 3
Pick two creative things to try, and show your leader what you’ve done. District Activity: Scrapheap Challenge
Our Skills Challenge - 4
Learn and use at least four of these skills:
  • sew on a button or badge
  • make cakes, bread, biscuits or something similar
  • oil a bicycle chain, change a wheel or fit lights
  • make a cup of tea or coffee, then wash up afterwards
  • lay a table for a meal
  • peel potatoes or other vegetables
  • iron your scarf
  • change a lightbulb, in a table or standard lamp
  • clean a window
  • tidy and clean your bedroom
  • another similar home skill agreed with your leader.

Our Skills Challenge - 5
Take part in at least two problem solving activities that you haven’t done before. It should be something that you need to think creatively for. As part of the activity you need to say what you found difficult, what you did to solve the problem, and why. Meeting: Team Challenges (19/09/13)
District Activity: Monopoly Hunt
District Activity: Play Days Event
District Activity: Promise Party (Trading Post)
District Activity: Treasure Hunt
     
Our World Challenge
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Our World Challenge - 1
Make a list of the services for people in your local area. Find out a bit about them, and visit one if possible.
Our World Challenge - 2 Work with people or an organisation from a community. Take the chance to find an issue that your Pack could help with. It should be something that helps people and also helps you grow as a person. Plan and carry out the project with your Pack and others in the community. Then share what you learned from the activity with other people. Talk about how it helped other people and what you will do with the skills and experiences you have gained.
Our World Challenge - 3 Take part in an act of worship, reflection or celebration.
Our World Challenge - 4 Find out about a faith or culture other than your own. You could visit places of worship or ceremony.
Our World Challenge - 5 Talk about a time when you did your best. Explain how you have kept your Cub Promise and the Law. Meeting: My Promise (12/09/13)
Our World Challenge - 6 Take part in an activity about the environment.
Our World Challenge - 7 Try a game played by Cubs in a different country, and learn their Promise.
Our World Challenge - 8 Celebrate a festival from another country. You might make (and eat!) some special food, make something relating to the festival or visit somewhere special.
     
Personal Challenge
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Personal Challenge
You need to complete two personal challenges that you agree with your leader. You should choose one of the challenges. Your leader will choose the other.
     
Team Leader Challenge
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Team Leader Challenge - 1
Lead your Six in an activity or captain a team. Meeting: My Promise (12/09/13)
Team Leader Challenge - 2
Help a new Cub to join in with the Pack meeting. Meeting: My Promise (12/09/13)
Team Leader Challenge - 3
Teach another Cub a new skill. Meeting: My Promise (12/09/13)
Team Leader Challenge - 4
Ask your Six or team what they want to do in Cubs, tell your leaders and help to make sure that it happens. Meeting: My Promise (12/09/13)
     
Teamwork Challenge
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Teamwork Challenge - 1
Take part in at least six different team games with other Cubs. District Activity: Football Tournament
Teamwork Challenge - 2
Show your leaders what you did to help your team, and how you were a good team player.
Teamwork Challenge - 3
Give examples of two different types of teams, and roles in those teams.
Teamwork Challenge - 4
Complete at least two teambuilding activities with other Cubs. Meeting: Team Challenges (19/09/13)
District Activity: Boot & Compass
District Activity: Monopoly Hunt
District Activity: Play Days Event
District Activity: Promise Party (Trading Post)
District Activity: Scrapheap Challenge
District Activity: Sixer and Seconder Camp
District Activity: Treasure Hunt
Teamwork Challenge - 5
Take part in at least two Pack forums or something similar, and make a contribution that will be positive for your Pack.
     
Artist
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Artist - a
Imagine an event, character or scene. Now draw it using a pencil, brush, pen or crayon.
Artist - b
Design and make a greetings card.
Artist - c Make a poster advertising Scouting or a Cub Scout event.
Artist - e
Draw or paint a picture of still life or a landscape.
Artist - h
Design and build a model. District Activity: Scrapheap Challenge
Artist - j
Make a model out of clay.
     
Astronomer Back to badge list
Astronomer - 1
Make a model or draw a simple diagram of the Solar System.
Astronomer - 2
Explain the difference between a planet and a star.
Astronomer - 3
Learn how to observe the sun safely. Find out and explain how the earth moves around the sun.
Astronomer - 4
Observe the moon, using binoculars or a telescope if you can. Describe some of its features.
Astronomer - 5
Identify three constellations.
Astronomer - 6
Find out about two space-related subjects.Present some information about them.
     
Athletics Back to badge list
Athletics - 1
Take part in a proper warm up and warm down routine, using all the main muscle groups. A suitable adult, Young Leader or Scout will need to lead the routine. District Activity: Sports Day
Athletics - 2
Explain the best clothes to wear for athletics and how to be safe. District Activity: Sports Day
Athletics - 3
Take part in one of these throwing activities:
  • Throw a tennis or cricket ball as far you can. Do one overarm throw and another underarm throw.
  • Throw three beanbags into a bucket. Try to increase the distance
    each time.
  • Throw a football or similar ball as far as you can. Do one using
    a chest push and another as an overhead throw.
District Activity: Sports Day
Athletics - 4
Take part in two of these running activities and try your best:
  • shuttle run 6 x 10m
  • 50m skip with a rope
  • 50m sprint
  • 25m sack race
  • 25m egg and spoon race
  • 400m run.
District Activity: Sports Day
Athletics - 5
Take part in one of these team activities:
  • 4 x 100m relay
  • team assault course
  • assisted blindfold race.
District Activity: Sports Day
Athletics - 6
Do one of these jumps and go as far or as high as you can:
  • sargent jump
  • standing jump
  • high jump
  • long jump.
District Activity: Sports Day
     
Athletics Plus
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Athletics Plus
See the table on the Scouts website
District Activity: Sports Day
     
Backwoods Cooking
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Backwoods Cooking - 1
Show how to light a fire.
Backwoods Cooking - 2
Help someone prepare a fire for cooking on.
Backwoods Cooking - 3
Cook something using a billy can.
Backwoods Cooking - 4
Cook something in the embers of a fire.
Backwoods Cooking - 5
Cook something on a stick.
Backwoods Cooking - 6
Show how to make the fire safe when you have finished with it. Extinguish the fire and make the area safe.
     
Communicator Back to badge list
Communicator - 1
Get someone to give you directions or instructions to do something.  Check that you have understood. Then follow the directions or  instructions.
Communicator - 2
Get someone you know to give you a call. Write down what they say, making sure that you have all the main details.
Communicator - 3
Show you can send emails and text messages. You could also show how to use a mobile phone or a tablet to send a message to someone.
Communicator - 4
Introduce yourself to an adult who helps out with your Pack. Talk to them for two minutes about your life, school or hobbies.
Communicator - 5
Choose three of these activities to do:
  • Find out how people with a visual or hearing impairment communicate. You might learn about Braille, Makaton or British Sign Language. Learn a simple phrase in one of the ways you have learned.
  • Write three simple messages using codes, ciphers, invisible ink or semaphore. Try to work out three similar messages given to you.
  • Get an adult or Young Leader to give you a message. Remember it and repeat it back to them 10 minutes later.

     
DIY Back to badge list
DIY - 1
Show how to use and take care of tools safely. Do this for a selection
     
Disability Awareness
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Disability Awareness - 1
Disability awareness
  • Explain what a disability is. What are the different types of disability?

Disability Awareness - 2
Physical disability awareness
  • Find out about two different aids that can assist a disabled person. How do they help? You could find out about things like wheelchairs, computers, rising chairs or adapted cars.
  • Make a sandwich using only one hand or draw a picture using only your feet to hold the pen.

Disability Awareness - 3
Deaf awareness
  • Learn the alphabet using fingerspelling. Show you understand a word communicated to you using fingerspelling.

Disability Awareness - 4
Sight awareness
  • Learn and read your name in Braille.

     
Environmental Conservation
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Environmental Conservation - 1
Learn how to separate recyclable and non-recyclable rubbish ready for collection. Find out where to take recyclable items that cannot be collected with your normal rubbish.
Environmental Conservation - 2
Find out how to reduce the energy and water you use in your home. Show how you have encouraged your family to reduce water and energy use over four weeks.
Environmental Conservation - 3
Find out about one type of renewable energy. Talk to your leader about the advantages and disadvantages of the technology.
Environmental Conservation - 4
Take part in two projects with a group of other people. You could:
  • make, set up and look after a bird feeder
  • take part in an anti-litter campaign

     
Fire Safety
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Fire Safety - 1
Visit a fire station or invite a fire fighter to your meeting place. Learn about some of the other things that fire fighters do. How do they help in road traffic accidents, rescuing people or animals, fitting smoke detectors and safety inspections at homes, schools or offices?

Fire Safety - 2
Take part in a fire drill at your meeting place. What should you do if a fire breaks out?
Fire Safety - 3
Make an emergency escape plan for your home.
Fire Safety - 4
Find out why it’s important to use smoke and heat detectors. How would you check they’re working and change their batteries?
Fire Safety - 5
Point out three possible dangers at home or your meeting place that could start a fire.
Fire Safety - 6
Find out how to keep a campfire safe for everyone. How do you stay safe around a fire?
Fire Safety - 7
Explain how you should behave around a bonfire and fireworks.
     
Global Issues
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Global Issues - 1
Draw the logos of three to five international charities. Find out about what they do and why.
Global Issues - 2
Find out how much energy you use in your meeting place or home. Over two weeks, record what energy you use for things like lights, heating or cooking. Make a plan to reduce the amount of energy you use and put it into action.
Global Issues - 3
Take part in an international awareness day or week.
Global Issues - 4
Use pictures to show what you would need to survive if you became homeless because of a disaster, like flooding or an earthquake.
Global Issues - 5
Identify five belongings of yours that have come from other countries. Point out the countries on a map. Talk to others about why your  belongings have come from so far away.
     
Hobbies Back to badge list
Hobbies - 1
Learn the safety rules for your hobby, if there are any.
Hobbies - 2
Show that you’re interested in your hobby and that you’re taking part regularly for at least three months.
Hobbies - 3
Show your leader, or other Cubs, how you pursue your hobby. Show what equipment, materials and background information you have used.
Hobbies - 4
Talk to your leader about how you plan to develop your hobby, interest or skill in the future.
     
Home Safety
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Home Safety - 1
Find out what to do about a burst water pipe, gas leak or electricity  power failure in your home.
Home Safety - 2
Identify the common causes of accidents in the home. How they can be prevented?
Home Safety - 3
Find out how to protect your home from crime.
Home Safety - 4
Find out where the nearest public telephone box is to your house. Where else could you make an emergency call if the public telephone wasn’t working?
Home Safety - 5
Make a list of useful emergency numbers.
     
International Back to badge list
International - 1
Draw or create the World Scout Badge. Explain the meanings of each of its parts.
International - 2
Create a passport with information about a country. You include things like its currency, national dress, foods, religions, cultures, customs and languages.
International - 3
Cook a traditional dish from another country using an ingredient that you are not familiar with. Tell your leader what you liked or disliked about it.
International - 4
Take part in the activities of a celebration or festival that usually takes place in another country. Explore why the celebration or festival happens. What are the customs of the event?
     
Local Knowledge
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Local Knowledge - b
Collect pictures of your county, borough, district, town or village coat of arms. Find out what the coat of arms represents. Try to find as many different places as you can where the coat of arms is displayed. Tell your leader how many you found.
Local Knowledge - d
Draw a map of your area. Mark places of interest on it and, with other Cubs, go on a short walk in your local area. Point out any features of interest to your leader.
Local Knowledge - e
Design a poster, leaflet or web page to advertise your area to a visitor.



Naturalist
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Naturalist - 1
Learn how to identify six different living things from two of these categories:
  • trees
District Activity: Arboretum Day
Naturalist - 4
Learn the countryside code and how to follow it. 



Personal Safety
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Personal Safety - 1
Explain the dangers of playing on or near:
  • railways
  • busy roads
  • building sites
  • cliffs
  • canal banks
  • sand
  • gravel pits
  • farmyards
  • river banks
  • quarries
  • moorlands
  • lakes.

Personal Safety - 2
Show you can use the Firework Code.
Personal Safety - 3
Make up a safety code of your own choice. It could be for car passengers, train passengers or the playground.
Personal Safety - 4
Explain what you must do if a stranger starts to talk to you. What must you tell your parents or carers if you are going out without them?
Personal Safety - 5
Find out how and why you might contact a helpline like ChildLine, for example.
Personal Safety - 6
Explain the best ways to stay safe while online. Write down some common sense rules to follow while you are on the internet.
Personal Safety - 7
Memorise your address and your home telephone number or a parent’s mobile phone number.
     
Pioneer Back to badge list
Pioneer - 1
Make your own rope, perhaps using a rope machine or working with a friend.
Pioneer - 2
Tie a simple lashing.
Pioneer - 3
Show how you would:
  • tie three different knots, such as a reef, figure of eight, sheet bend or bowline
  • make one hitch, such as a clove hitch, round turn and two half-hitches or a cow hitch.

Pioneer - 4
Take part in a knot game.  
Pioneer - 5
Build an indoor pioneering project using simple knots and lashings.  
     
Road Safety
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Road Safety - 1
Draw or take photos of 10 different traffic signs. Explain what they mean.  
Road Safety - 2
Show how to use the Green Cross Code.  
Road Safety - 3
Tell a leader why it’s important to have different types of pedestrian crossing. Explain how to use them safely.
Road Safety - 4
Show that you know how to behave safely as a car passenger  
     
Scientist Back to badge list
Scientist - 1
Section 1: reactions
  • Show how vinegar reacts with different items and explain what happens. The different items could be steel wool, sodium bicarbonate or old dirty coins.
  • Find out what happens when you add salt to water.

Scientist - 2
Section 2: interacting with energy
  • Create a basic electrical circuit which includes a switch. Show how it could be used to control a lightbulb powered by a battery.
  • Make a simple compass. Show the effects of metallic and magnetic materials upon it.
  • Use marshmallows and spaghetti to build the strongest tower you can. Explain how you have improved your design.

Scientist - 3
Section 3: living things
  • Investigate what happens to your pulse rate before, during and after
    exercise.
  • Find a way to show that plants take water up through their stems.

     
Water Activities
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Water Activities - 2
Take part in these activities:
  • scuba diving
  • snorkelling

     
World Faiths
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World Faiths - 1
Visit a place of worship which is important to one of the World religions. Find out some information about the building, what’s inside it and how it’s used for worship.  
World Faiths - 2
Meet someone who belongs to one or the World religions, or has a set of beliefs which are different to your own. Find out how they put their faith into practice.  
World Faiths - 3
Find out about the places of religious significance for a World religion.  
World Faiths - 4
Find out about the religious festivals and customs linked to a World religion.
 
     
Air Activities (stage 2)
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Air Activities - 1
Know the dangers involved in visiting an airfield.
Air Activities - 2
Visit an airfield, air display or air museum.
Air Activities - 3
Choose three of these:
  • Name and identify the main parts of an aeroplane.
  • Name and identify different types of aircraft (such as powered aeroplanes, airships or gliders).
  • Explain how different weather conditions can affect air activities.

     
Emergency Aid (stage 2)
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Emergency Aid - 1
Explain to your leader or another adult about:
  • the importance of getting help
  • what to say when you call 999
  • reassuring someone at the scene of an emergency.

Emergency Aid - 2
Explain how to help someone who:
  • is unconscious
  • is bleeding
  • has a burn
  • is having an asthma attack.

     
Hikes Away (staged)
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Hikes Away
There are eight different badges you can collect. Each one marks a certain number of hikes or journeys you will have completed: 1, 2, 5, 10.

For Cubs, each hike or journey must involve at least three hours of activity and have a purpose, which you will agree with your Leader. The sorts of activity that count as a hike away include:

  • following a towpath trail and discovering how locks work on a local canal
  • exploring a local town or village while you’re on camp or a Pack holiday
  • walking up a hill and enjoying the view.
District Activity: Boot & Compass
District Activity: Monopoly Hunt
District Activity: Sixer and Seconder Camp
District Activity: Treasure Hunt
     
Nautical Skills (stage 2)
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Nautical Skills - 1
Take part in a water activity taster session for at least one hour. By the end of the session you should be comfortable in your craft.
District Activity: Boating Day
Nautical Skills - 2
Show that you understand what to do in the event of a capsize or man overboard situation in your chosen activity. District Activity: Boating Day
Nautical Skills - 3
Demonstrate that you can tie either a figure of eight or a reef knot. Describe how you use them in water activities.
Nautical Skills - 4
Name the basic equipment you used during your chosen activity. District Activity: Boating Day
Nautical Skills - 5
List some clothing that is not suitable for your chosen activity, and explain the reasons why.
Nautical Skills - 6
Show that you know the safety equipment you used and why it’s needed. District Activity: Boating Day
     
Navigator (stage 2)
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Navigator - 1
Learn how to read a four-figure grid reference. District Activity: Play Days Event (Map Quest)
Navigator - 2
Understand how to use the key of a map. District Activity: Play Days Event (Map Quest)
Navigator - 3
Use a map during an outdoor activity. District Activity: Monopoly Hunt
District Activity: Sixer and Seconder Camp
District Activity: Treasure Hunt
Navigator - 4
Draw a simple map to direct someone from your meeting place to a local point of interest.
Navigator - 5
With other Scouts, go for a walk with a leader around the local area. Take it in turns to use one of these methods of navigation:
  • written instructions
  • recorded instructions
  • road signs
  • tracking signs
  • maps.
District Activity: Monopoly Hunt
District Activity: Sixer and Seconder Camp
District Activity: Treasure Hunt
Navigator - 6
Learn the eight points of a compass and use them in an activity. District Activity: Boot & Compass
Navigator - 7
Show you know how to dress appropriately for the activities involved in this badge and what equipment you and the adults need on the activities.
Navigator (stage 3)    
Navigator - 1 Learn how to read a six figure grid reference. District Activity: Play Days Event (Map Quest)
Navigator - 2
Understand contour lines on an Ordnance Survey map. District Activity: Play Days Event (Map Quest)
Navigator - 3
Using 1:50000 and 1:25000 scale Ordnance Survey maps show that you understand the meaning of scale, can set the map to north and can recognise conventional map symbols. District Activity: Play Days Event (Map Quest)
Navigator - 4
Follow and walk a route of at least 5km, using a map to navigate for at least part of the journey. Your Leader can plan the route but you’ll work with your team, or take turns,to navigate.  
Navigator - 5
Show you know how to dress appropriately and what kit you and your group will need.  
     
Nights Away (staged)
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Nights Away
You can pick up badges for having taken the following numbers of nights away: 1, 2, 3, 4, 5, 10, 12, 20
These are for recognised Scout activities, sleeping in tents, bivouacs, hostels, on boats or at other centres.

     
Paddle Sports (stage 1)
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Paddle Sports - 1
Identify different types of paddle craft.
Paddle Sports - 2
Name three places you could safely go canoeing or kayaking.
Paddle Sports - 3
Take part in a warm up activity to prepare you for canoeing or kayaking. You could practice balancing whilst kneeling, getting in and out of a boat or practicing a paddling action. District Activity: Boating Day
Paddle Sports - 4
Dress properly for your chosen activity. Show you know the  importance of buoyancy aids and how to put one on correctly. District Activity: Boating Day
Paddle Sports - 5
Take part in a taster session that covers:
  • naming equipment used and the parts of the boat
  • getting into and out of a boat safely
  • balancing a boat
  • manoeuvring your boat in different directions, including moving forward.
District Activity: Boating Day
     
Time on the Water (staged)
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Time on the Water
You can collect Time on Water staged badges when you take part in any of these activities:
  • kayaking
  • canoeing
  • pulling or rowing

For Cubs, each session should last about 1-2 hours.

District Activity: Boating Day